Marketers wasting £600m a year on unseen digital ads
Online ad viewability in the UK has increased four percentage points to 54% in the first quarter of 2016, according to a new report. But £600m is wasted annually as 46% of banner ads are not viewable.
The research, published by ad verification company Meetrics, shows that ad viewability is currently at its highest level for 18 months. The last time it was higher was 55% in Q3 2014. However, 46% of ads are not viewable, meaning that more than £600m is wasted annually. Key reasons for lack of visibility include slow loading times or ads appearing below the fold, meaning it is not in view of the user.
The UK lags behind other European countries in terms of viewability levels. For example, France stands at 66%, Austria at 65% and Germany at 60%. An ad is considered viewable if it meets the IAB and Media Ratings Council’s recommendation that 50% of it is in view for at least one second.
Viewability is rising due to two main factors, says Anant Joshi, director of international business at Meetrics.
“As the whole ‘ad verification’ topic gets more publicity, it gains prominence in marketing departments, which leads to more campaigns being optimised against viewability figures. Furthermore, the issue of low-viewable inventory in programmatic – which now accounts for 60% of display ad sales – is being addressed,” he says
“A key route to improving viewability is increasing webpage performance and ad serving systems drastically reducing the amount of web browser redirects going on behind the scenes before the content is loaded. Initiatives like the IAB’s Lean Ad Principles, which is designed to counter ad-blocking, should have a positive knock-on effect on viewability.”
This comes as no surprise to us, as we see some 40% of Millennials preferring to experience products before they make a purchase (Source: GfK). Brands need to provide live visceral experiences, where the physical store has the potential to be the most powerful and effective form of media available to a brand because it offers an experience, which if crafted properly, cannot be replicated anywhere else.