What Sony did do was make it undeniably clear that the PS4 is the next generation console for gamers. Real gamers. Not the office workers who dabble at Candy Crush Saga on the train platform or the kids pinching their dad’s phone to play Angry Birds. Proper gamers who form companies of men with virtual friends to battle other teams on Call of Duty and favour writing online walk-through-guides to updating a blog.
DuBose Cole, strategist at Mindshare UK, told Marketing Week it is likely Sony has more under the bonnet in terms of content partnerships and ad opportunities – as well as actually revealing what the bloody thing looks like.
He added: “The launch was described as a statement of intent from Sony, it was a clear statement about developers making amazing games for the platform. At E3 [the world’s largest video games event], now they’ve done the initial salvo, there will be a wider narrative and more on media functionality.”
While Sony has a challenge to keep excitement bubbling until this summer’s E3, it will also be going head to head with rival Microsoft at the event, which is also set to be announcing its next generation console.
From a brand perspective, Microsoft has made a great play of building out its advertising propositions for brands, including Kinect gesture control and targeted formats on the Xbox hub. It follows that Sony will be looking to rival Microsoft in this space as it looks to squeeze out more revenue from a market that is becoming almost entirely unreliant on high margin physical goods.
Brands could potentially tap into the PS4’s features in some very creative ways, playing to its core gamer demographic – which is likely to be completely focused on the screen and more likely to pay attention to marketers’ ads.
The PS4 includes a new feature called Ustream, which lets users broadcast their gameplay to friends who can offer help or commentary on the action in real time. They can also share videos for others to watch at a later date, which could offer brands the opportunity to become content curators on the platform. In the same way advertisers have sponsored BuzzFeed articles and brands have collated user-generated YouTube videos, they could move into this new space to promote epic fails in games or showcase the best gamers in the world.
Sony’s aim is to socialise the gaming experience even further beyond the living room than before, as demonstrated by the inclusion of a “share” button on the PS4’s controller.
Cole says it’s difficult to see whether the live stream aspect of this experience will catch on, or whether it will be an obscure version of just waiting your turn in single-player mode, but if it does he believes brands could play a part in gamifying that wait.
Advertisers could potentially tap into the same mechanics as social gaming by giving gamers the opportunity to gift their friends branded boosts or extra lives – like King.com’s debut format – or branded incentives to encourage gamers to compete with each other.
While such ideas are hypothetical at the moment, brands should start thinking about how they can galvanise the gaming space in a way that doesn’t jar with the experience.
Media agencies currently have a challenge in convincing brands to buy into gaming – not least because the formats available are restrictive to spaces such as banner advertising inside football games or creating apps that aren’t given much visibility on the console’s home screen.
The PS4’s move to socialise the experience is set to allow brands much more creativity and justification to be the power behind the next generation gaming landscape.