In recent months, Uniqlo has displayed clothing lines in museum-style cases, Latino shopping mall company Legaspi has turned its retail outlets into cultural centres and Amsterdam’s Schiphol airport has created an ‘indoor park’ to encourage passengers to linger and buy.
These retail makeovers are tapping into a new demand from consumers: for shops to put their appearance and atmosphere first. Recent research suggests that when it comes to shopping, a store’s ambience is more important than its location or customer service.
In a study of consumers’ retail preferences by design consultancy Dalziel & Pow, store ambience was selected by 41 per cent of respondents, putting it ahead of location (31 per cent), friendliness of staff (30 per cent) and customer service (25 per cent). The quality of the store environment was the fourth-most important consideration for high street shoppers, the study finds. Ranking top is the range of products in a shop, at 81 per cent, followed by value for money (59 per cent) and the quality of products (54 per cent).
The results form the basis of Dalziel & Pow’s report, Influencing Shopper Behaviour, which is based on a survey of 1,000 female shoppers plus focus groups. Women were the subject of the survey because most of Dalziel & Pow’s retail clients have predominantly female shopper bases.
“It was a surprise to see that store environment and ambience is the most important thing after product and value proposition,” says Keith Ware, group development director at Dalziel & Pow.
“It suggests that people will almost forgive poor customer service and abrupt staff as long as the retail experience supports the brand.”
Elsewhere, ‘lack of atmosphere’ is the most common reason for shoppers’ dislike or avoidance of certain shops. Thirty-five per cent of respondents cite this factor, closely followed by 34 per cent who dislike overly expensive products and 33 per cent who object to poor quality.
The report suggests that shoppers are attaching increasing importance to the brand experience in stores – particularly as consumer confidence improves in line with economic recovery.
It notes that numerous brands are testing new technologies and concepts in their shops to engage consumers in inspiring and exciting ways.
“I think retailers are experimenting more because they have more confidence,” says Rosalind Moir, new business executive at Dalziel & Pow. “There was a period when retail was a bit flat and brands didn’t know what to do, but now consumers are a bit more optimistic. Retailers are picking up on that and having more playful and interactive experiences with the consumer.”
Shoe retailer Clarks is among the brands currently experimenting with new in-store services. Last November, the company launched a pilot of an iPad-powered piece of technology for measuring children’s feet.
Clarks has developed several versions of its children’s foot gauge over a period of 90 years. The latest version is intended to make the measurement process easier, more interactive and more fun for parents and children. A footplate and new ‘digi-tape’ device are used to measure the child’s foot and the data is relayed to an internal Clarks iPad app that instantly presents a shoe size guide for that child.
“We wanted to bring the foot gauge into the 21st century and keep up with technology,” explains Emma Jefferies, UK and Ireland children’s marketing manager for Clarks.
“We know that our customers are increasingly digital and that our really young children customers are using iPads at home, so we wanted to bring those experiences together for people when they are in store.”
The new tool replaces a mechanical foot gauge that was not portable and that Jefferies says some young children found “daunting”. Instead, shop assistants can bring the iPad to children and parents wherever they are in the store, while Clarks’ animated brand characters appear on the iPad display when younger children use the gauge.
The technology launched in 50 stores initially but Clarks expects it to be available across all of its UK shops by the summer. In addition, Jefferies says the retailer is investigating other possibilities for the iPads, such as helping shoppers look for products online or to bring advertising campaigns to life through interactive applications.
“We’re working with consumers to see which parts of the retail experience aren’t as strong as others and how we can enhance them,” she says.
Keeping in touch
Dalziel & Pow’s study shows that despite the rapid growth of online shopping, most people appreciate the ability to touch and feel products in a physical retail setting. For example, 76 per cent of respondents say they try on items of clothing before making a decision to buy, while 60 per cent either strongly or slightly agree that they are prone to buy something other than their intended purchase when shopping on the high street.
“The idea that the death of the high street is coming and everyone is going to shop online doesn’t seem right,” says Ware at Dalziel & Pow. “It’s still really important for customers to be in the store to see and touch the products.”
The study also finds that high street shopping is a popular social activity. Fifty-nine per cent of respondents agreed shopping is good to catch up with friends. Fifty-seven per cent enjoy making unplanned clothes purchases and 56 per cent like to allow themselves to dream when shopping.
Increasingly, online retailers are looking for ways to offer this kind of excitement and spontaneity to shoppers. Gamification tool Yipiii, for example, allows consumers to win extra prizes or discounts on their purchases via a spinning wheel that appears as a game during the online check-out process. Yipiii, which launched in 2012, counts online grocery retailer Ocado and German furniture store Lutz among its affiliate clients.
In February, the company launched a ‘checkout booster’ service to tackle the problem of abandoned shopping carts. Shoppers are sent emails or the game appears when they click away from the the third-party retailer’s screen
to encourage them to play for discounts and thus complete their purchase.
Yipiii founder and chief executive Christoph Klingler says making shopping fun and interactive is important for shaping consumer behaviour. “You can convert the whole shopping process into something entertaining,” he suggests. “If you do, shoppers are more open to do different things or act on different offers.”
UK and Ireland children’s marketing manager
We do a lot of consumer research ourselves and are always speaking to parents about what they expect, both from Clarks overall and from the in-store shopping experience. We thought that our new iPad foot gauge was one way that we could make the experience of buying children’s shoes much more fun and exciting.
It brings together our expertise and values about children’s shoes, fitting and the product while helping us provide the best possible service. We’re conscious of not introducing technology just for technology’s sake. It’s about something that really adds value and enhances what we do.
Initially, we’re just looking to use the iPads as foot gauges, but there are lots of opportunities to use them for other things, such as assisted selling or showing the wider range of products we have online.
Yipiii (ecommerce gamification tool)
There is a saying that making something fun is the easiest way to change people’s behaviour and Yipiii involves doing that. If you make it fun – such as offering the ability to win a prize, like we do – shoppers are more likely to interact with something or act on a particular promotion.
If you look at eBay, that was something entertaining when it started and shoppers are always interested in brands that offer them new experiences. The majority of our users are women, aged between 25 and 38, perhaps because they’re a bit more savvy about how they spend their money online.
If you are a new system like us, it’s always hard to get trust and co-operation with all the big brands. Working with retailers is part of our education process to see how we can develop what we do.
Design consultancy Dalziel and Pow surveyed 1,000 women, asking them what is important when they shop in store, how much they spend on impulse and what they enjoy most about shopping. It then conducted focus groups with some respondents. To qualify for the research, participants had shopped for clothing, electronics, health and beauty and/or small household items within the past three months.